Termina la segunda edición del curso “Introducción al diseño 3D con Blender”

¡Hola a todos!

El pasado Sábado terminamos esta formación y estamos encantados (una edición más :-D) con nuestros asistentes. Esta segunda edición hemos retocado ligeramente los contenidos del curso, tratanto de ajustarnos a las necesidades señaladas por la promoción anterior, en la búsqueda de pulir cada arista y dificultad y encontrar la mejor manera de explicar la mayor cantidad de contenido posible.

Como la última vez, hemos enviado a los estudiantes una encuesta para seguir creciendo con su ayuda y sus consejos.

Esperamos que añadan comentarios en este mismo post donde podamos ver los trabajos que han hechos a lo largo de la formación. De esta forma, podremos seguir guiándolos a través de esta increíble experiencia de autoaprendizaje, incluso una vez terminada la formación.

Muchas gracias por todos vuestros esfuerzos y seguid trabajando tan duro como podáis en este maravilloso mundo del 3D. Al final, sólo podemos enseñaros algunos trucos, el camino para ser un gran diseñador 3D está empedrado de vuestra paciencia en los fallos y humildad en vuestras victorias.

Nos vemos en los siguientes cursos 😉


emission

Publicado en Formation
3 Comentarios en “Termina la segunda edición del curso “Introducción al diseño 3D con Blender”
  1. Fco. Javier Delgado dice:

    Hi! This course has discovered me many features and functions of Blender I didn't know yet.  Despite everything I've learned about Blender and everything I thought I knew there is always aspects to polish. Now I'm able of model an object and setup a simple scene in half the time. I attach the render I've created as my final course assignment. To achieve this render I've put into practice almost every lesson of the course such as: 3D modelling (with mirror, screw and subdivision surface modifiers), Blender internal materials (including textures and unwrapping), lighting and animation. I must admit that there are many aspects in this render to improve. I'll do it in my spare time so any suggestions and comment is welcomed!

    PD: if someone wants the blend file only have to ask!

  2. Hi fradelg! 🙂

    Thank you so much for sharing your final image. It is very nice and, as you said, it involves the most of the contents studied in this formation. 

    Here are some tips to keep on growing as 3D Artist: 

    – Model: you could add some more detail when the back of the chair blends, because Subdivision Surface is, probably, smoothing too much this area. You could mark those edges as creases and that should be enough 😉
    – Environment: maybe, you could model the pictures instead use them as a texture to make them more realistic. 
    – Materials: chair's leather still looks a bit to glossy. Metallic material could have a bit of mirroring effects. Possibly, different material at chair's wheels could give it a nice touch. Even so, the normal maps works pretty well. Floor and walls have a very scary look (love it) 🙂
    – Lights: this is on of the best parts in your image. I like dark areas and spot lights. Maybe I would add some halo to increase depth sensations. 

    I hope this tips can lead you in the way to improve this minor issues 🙂

    Best regards and it has been my pleasure to help you along this learning experience.

  3. Big Boss dice:

    Hi everyone! I also took part in this course and I have to say I'm pretty satisfy with the skills I obtained. In my last day I worked in a corridor for a videogame I'm developing. At first I thought it would be easy because "it was just a matter of creating planes", but then I realized the hardwork of creating the right materials, textures and UVMaps behind the art of creating videogames.

    Well, here I post a render. I hope you like it.

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