Medieval tower with Blender

Hi everyone!,

this is our first video tutorial about how to create from scratch a medieval tower with its battlements, materials and textures. We're going to show where you can get your textures with an adecuate license and different ways to map them to your mesh.

Blender is a wonderful tool used along all the 3D production pipeline. From basic modelling, passing through advanced modelling using sculpting, adding materials and textures and animating your models among others. Create particles and physic effects, configure lighting and enviroment, camera presets, render postproduction, video and audio editing. You can also use several render engines and has a game engine too. If you are a programmer, you can define your own scripts in python and, because it is open source, you can modify its functionallities or addons by yourself. It has a big supporting community and lots of forums and tutorials where you can solve any doubt you could have.

You can download it from Blender's official website.

Don't you forget to contribute to the project if you earn some money with it (or even if you don't 😉 )

The tower

Previous knowledge:

  1. Concepts about basic blender’s interface and model navigation.
  2. Shortcuts to switch between orthogonal and perspective views.
  3. Shortcuts to axis constraint operations.
  4. Shortcuts to translation, rotation and scale operations.
  5. Object mode and edit mode.
  6. Pivot center at object and at 3D Cursor.
  7. Selection by click, box and sphere.
  8. Limit selection to visible.
  9. Wireframe method view.

Today we’re going to learn how to:

  1. ScreenCast keys: configuration and showing which keys or mouse buttons have been pressed.
  2. Object creation: creation and modification of a cylinder and two torus.
  3. Joining objects: through Ctrl+j as a separate mesh.
  4. Collapsing meshes in edit mode: keep object topology correction.
  5. Work with symmetry: using symmetry modifier in multiple axis to save hours of work.
  6. Applying symmetry modifier, parameter configuration and usual problems solving.
  7. Subdivisión surface modifier problems: some subdivision strategies and keep our fine details after subdivide.
  8. Basic material: one or more materials in the same object.
  9. Texture application: flat, cube, cylinder, sphere andUV mapping.
  10. More types of texture maps: normal maps.

Related topics:

  1. Improve the way the light fall upon our low-poly meshes by generating a normal map from our high-poly meshes.
  2. How to create low-poly objects from high-poly meshes using snap tool and face constraint.
  3. Creating and editing materials in node editor.
  4. Creating materials in Blender’s Cycles render engine.
  5. Texture application through node editor.
  6. Dirt textures on same mapping to reduce tiling sensation.
  7. Brightness, luminosity and refracting texture maps.

Hope you learn something about 3D and about Blender specifically.

You can also download the tutorial in PDF.

Publicado en Tutorials

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